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Apple Has Learned The Importance of Play. We Should Too(zz)

From Why does everything suck? by Hank Williams

On Wednesday I attended the Sandbox Summit here in New York, which is a conference about the intersection between technology, toys, play, and learning. For someone deeply embedded in the software development world, but also deeply troubled by the state of education in America, the event seemed fascinating and also pregnant with possibility. And it did not disappoint.

And while many of the speakers had lots of really interesting stuff to say, one statement by Nancy Schulman, Director, 92nd Street Y Nursery School really got my attention. She said “kindergarten is becoming more like regular school, but I think regular school and life should become more like kindergarten.”

For those that may miss the nuance, what she was suggesting is that joyful playful exploration is critical to learning. Rote learning and memorization is less effective. As I sat, I realized how much the ideas I was hearing relate to how we make products. Much of this way of thinking I believe is already embedded in my thought processes, but there is something different and crucially important about codifying it, and expressing it concisely. What Schulman was saying got me immediately thinking about Apple.

I believe that a big part of the reason that Apple has been successful is that they figured out long ago that their products had to have the elements of joyful exploration that are the hallmarks of great toys. The concept of play is generally something associated with children, but I believe that that desire and that need never die. It is just muted by the expectations of adulthood.

The best example of this is my mother’s excitement about her new iPhone. My mother loves her iPhone because it is the best toy she has had since childhood. No, she has not said this to me, but I can see it clear as day. When she played her first YouTube video, she could not wait to tell me. For her, the iPhone is hard enough to still present challenges, and yet easy enough that she can overcome them. And the payoffs are joyous. The sound, the animation, the smooth virtual physics are incredibly compelling and toy-like. But of course it is not a “toy” it is a phone. It has a real function so she could never be accused of “playing.”

And so, the real question here is what does Apple, and what does the Sandbox Summit teach us about our way forward. First, I think that Apple sets a great example of what is possible, and it should inspire us to make our products more playful, accessible and exploratory.

But the second and more important lesson is that adulthood, and teen-hood are not demarcation points for a reduced interest in play – in fact the converse may be the case, meaning play may in fact become *more* important as we get older. And with our high school graduation rates at 50% in our 20 largest cities, something is obviously and seriously wrong with our current process. With that said I suggest that perhaps our educational system could use a serious injection of not so serious exploration and play. It seems to work for Apple.

转载后记:

很凑巧,今天中午看了Discovery关于游戏产业发展的纪录片,包括超级玛丽、金刚、俄罗斯方块等等超级经典游戏的诞生史。或者是游戏设计师童年的记忆,或者是现实中的数学小游戏,简单的构思便能影响几代人。试图想象是否有某些电影具有同样量级的威力,貌似没有。

在这篇文章中,Hank Williams所说的”playing”应该可以用更准确的词来替代,就是interaction。游戏与电影的最大区别应该就在于它的交互性,于是,游戏不再只是编导和角色的自娱自乐,每个玩家都能通过交互过程,或融入剧情,或获得成就感,或挑战变态级别的难度。这赋予了它比电影强大得多的感染力。

那么,学习呢?也会有灌输式的单方面教育和交互的教育。作为一个中国教育摧残过的小孩,学习似乎不需要乐趣,因为“快乐学习”之类的玩意儿向来没有多少效率。既然有了小学到大学的一套评分体系,拿高分才是正经的。作者提到20个大城市的高中毕业率仅为50%,看样子他想引入更轻松有趣的交互过程来解决这一问题。不知道什么时候中国才有人胆敢在面对这样的毕业率时提出这样的设想。

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玩乐

Neo Cube

如果给你一把原子,你能创造出什么样的分子结构?这个新出现的玩具就能给你一个创造宇宙的机会。看上去应该只是一颗颗有磁性的小钢珠,简单得不能再简单了,但却能搭建出精妙的结构。两段视频。

ps,由于钢珠看上去磁性强劲,youtube上开始有人讨论如果在一段时间间隔前后,吃下两个钢珠,它们会不会突破体内的层层器官,紧紧相拥…

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台风,会展海岸

黑格比袭击广东,厦门也热闹,于是,下午到会展的海边逛了一圈,上照片。

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老物新生

一些变种魔方

Rubik’s Mirror Blocks,一个新的魔方变种,每一块都是大小不等的,而且不再像传统魔方那样有着色,每一片都是镜面。

打乱之后就是这副模样,看着就有神经错乱的感觉。但仔细想想,解决套路跟传统魔方应该是没有差别的,只要能看出每一块的正确位置就行了。

相信那些高维的变种才是真正的挑战。比如以下的几个。

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实用玩意儿 老物新生

Pizza自动售货机

就是这么神奇,Pizza也可以这么方便地随时随地买到了,而且是现烤的,只要等待90秒。有各种口味,起价$5。这里有一段youtube的视频,那哥们拿到活生生的一张大饼的时候激动得不行。

Pizza对于老外来说就相当于咱们的煎饼的话,咱们怎么不生产一个自动煎饼售货机呢?(我还真怀念学校的煎饼⋯⋯)这样下课的时候就能在六教吃到热乎乎的饼了。晚自习的夜里,再也不孤单⋯⋯

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点缀生活

刻字的石头

由一位英国平面设计师设计的产品。

石头大概是英格兰海边的石头吧?猜的。冷冰冰的石块刻上各种简单圆润的图案,真是不一样的感觉。可以定制自己的石头,比如刻上生日。

经过这么一加工,石头身价立刻暴涨。例如,小鸟那块售价$18,Birthstone售价$20。

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Categories
点缀生活

彩虹投影灯

其实也没有什么实际作用,不过能这样子在家里随心所欲的架起一道彩虹也是以前的人们不敢想象的吧?

另外,与其让这样美丽的光线投射在冷冰冰的墙上还不如加个喷雾装置,用水雾来承接彩虹,肯定更有幻境的感觉。

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Categories
实用玩意儿

带触点的手套

发明就是这样,加一个小点就能让人大呼巧妙。冬天在户外用手机就可以不用把手套脱下来又戴上去的反复折腾了。而且即使是iPhone那样的触摸屏也没有问题,因为触点都是金属的,并号称不会划伤屏幕。

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Categories
实用玩意儿

用邮件提醒未来的自己

发送邮件到x@hitmelater.com,系统会自动在x小时后把邮件返回给你。小学老师就说过某个科学家为了记住谁的生日,就算好了日期给自己寄了一封信。这个算现代版了。比较好奇的是x的取值范围有多大。

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Categories
老物新生

编码戒指

Jonathan Ben-Tovim设计。从图中看起来应该是8 bit编码的,所以……别指望把中文编进去。总共可以承载64个字符。

照片上看不出来是什么材质制作的,如果能用金银之类的贵金属的话,那就能做一个留传给子子孙孙了,经过XX代的继承,第XX代孙再来读他第XX代爷爷留下的话会是什么感觉呢?哈哈。

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